Learning iPhone Game Development with Cocos2d 3.0
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Harness the power of Cocos2D to create your own amazing and engaging iOS games around this book. Find practical solutions to many real-world game development problems. Create games from start to finish by writing software instructions and following detailed step-by-step instructions filled with illustrations, charts, practical examples and tips for a deeper understanding of game development in Cocos 2D for iPhones from this book If you want to learn how to make games using Cocos 2D ework, this book is for you. If you want to build a good foundation for a career in game development as an independent game developer or in a game studio, or if you just want to make games as a hobby, you will love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you'll also need an Intel-based Macintosh running OS X Mountain Lion (or later). What you'll learn Install Cocos2D and create projects using Cocos2D Xcode templates Understand the structure of Cocos2D and its main categories, display and move images and texts, control your game using touch and gyroscope Create a user interface and navigate between game screens Use the physical engine to apply forces and detect collisions Add sounds and music and change operation properties Integrate your game Game Center In-app purchases in detail Cocos2D-iPhone (Cocos2D-Swift) is a powerful and simple 2D gaming framework for iPhone. If you're just starting to program games, Cocos 2D will enable you to make your first game in no time. Even if you are an experienced game developer, you will still be able to take advantage of what Cocos 2D has to offer. This book will put you on the fast track to developing games with Cocos2D for iPhones. You'll start by reviewing the basic chapters and hierarchy, delving into the animation and game flow, and end up creating a complete game using the user interface using some advanced techniques. The book will start with the Cocos 2D Empty project and build on it until you end up with a full game. The book will teach you how to work on the logic of the game, deal with user input, character control, and voice playback. Later, in the last part of the book, we'll have a working game on our hands, and we'll see how we can improve the game even more. Read more
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